XR Developer and Unity Engineer focused on VR training systems, gameplay architecture, multiplayer systems, and custom editor tooling. Experienced in building scalable real-time experiences across XR, WebGL, mobile, and desktop platforms.
Selected Unity projects focused on XR simulation systems, gameplay architecture, enterprise VR training, and productivity tooling.
Enterprise-grade VR safety training modules built using Unity and OpenXR. Designed immersive consequence-based learning systems featuring PPE validation, hazard identification, emergency response simulation, and scalable reusable architecture.
Productivity-focused Unity Editor extension designed for faster scene navigation and workflow optimization. Features Scene View bookmarking, object tracking, custom UI tooling, and reusable editor workflows.
First-person machine assembly and conveyor workflow simulation built in Unity.
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Top-down arcade racing game featuring AI drivers, lap systems, and responsive controls.
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Fast-paced arcade survival game focused on movement precision and score progression.
Play Project →Led development of enterprise VR training simulations, reusable XR systems, and scalable interaction frameworks while mentoring developers and improving production workflows.
Built 12+ VR modules, developed custom Unity Editor tools improving workflow speed by 40%, and implemented multiplayer XR systems using Photon Fusion.
Available for Unity, XR, gameplay systems, and simulation-based development opportunities.